Privacy Policy
Fusefolk Privacy Policy
- Document
- Privacy Policy
- Product
- Fusefolk
- Developer
- Igney ApS
- Effective date
- August 17, 2026
- Audited against
- Fusefolk 1.0 (build 7)
What Fusefolk Does
Fusefolk is a bomber party game for iPhone and iPad. It has a single-player campaign across five worlds, solo arcade matches against bot rivals, a training mode, and local multiplayer for two to four players on nearby devices.
The game runs entirely on your device. It has no accounts, no sign-in, and no servers of any kind.
Data Collected by Igney
Igney does not collect any data from Fusefolk.
Fusefolk has no analytics, no crash-reporting service, no advertising, and no tracking of any kind. Nothing you do in the game is sent to Igney, and there is no Igney server for it to be sent to.
Fusefolk contains no third-party frameworks whatsoever — no analytics SDKs, no advertising SDKs, no crash reporters, no third-party game or network services. It uses only Apple's own system frameworks: SwiftUI and UIKit for the interface, SpriteKit and GameplayKit for the game and its artwork, AVFoundation for sound, MultipeerConnectivity for local multiplayer, and Foundation and Combine underneath.
Fusefolk does not use the advertising identifier (IDFA), does not ask for permission to track you, and does not track you across apps or websites.
One thing is Apple's rather than Igney's, and it is worth naming. If you have turned on Share iPhone Analytics (or Share with App Developers) in the iOS Settings app, Apple may make crash and performance reports for Fusefolk available to Igney in App Store Connect, in a form that does not identify you. That collection is Apple's, it is done under your own iOS setting rather than by anything in the game, Fusefolk contains no code that gathers or sends it, and you can turn it off at any time in iOS Settings → Privacy & Security → Analytics & Improvements.
Data Stored on Your Device
Fusefolk saves your game inside its own app container on the device, in iOS's user defaults store — two entries, one for your progress and one for your settings. That is:
- Campaign progress: which levels you have completed, your best clear times, your medals, whether you have finished training, and which world introductions you have already seen.
- Statistics: matches played, arcade wins, takedowns, blocks destroyed, and total time played.
- Embers and unlocks: your Ember balance and which cosmetic items you own.
- Your selections: chosen character, outfit colour, fuse style, and emblem.
- Your display name, if you set one — see Local Multiplayer below.
- Settings: music and effects volume, haptics, control size and opacity, reduced motion, and screen shake.
None of this is sent to Igney or to anywhere on the internet. Fusefolk does not use iCloud, and your progress does not sync between your devices. The one time any of it leaves your device is local multiplayer: your display name and your chosen character, outfit colour, fuse style and emblem are sent to the other devices playing with you, as described in the next section. Everything else on the list — your progress, statistics, Ember balance and settings — stays on the device and is never transmitted at all.
Local Multiplayer
Local multiplayer connects two to four nearby devices directly to each other, using Apple's MultipeerConnectivity framework. iOS chooses the link itself: a local Wi-Fi network the devices share, Apple's direct peer-to-peer Wi-Fi, or Bluetooth. It works with no internet connection, and it does not use the internet even when one is available. There is no matchmaking service, no lobby server, and no relay — the devices talk only to each other.
You will be asked for Local Network permission the first time you host or join a match, because finding nearby devices requires it. You can grant or deny this permission, and denying it affects only local multiplayer. Nothing else in the game uses the network.
Your display name is visible to nearby devices before anyone connects. Your name is what Fusefolk uses to identify your device to the others, so it is visible during discovery — before any device has connected to any other, and before a match exists:
- While you are hosting, Fusefolk announces your display name on the local network. Any nearby device running Fusefolk and looking for a match sees it in its list of hosts.
- While you are looking for a match, Fusefolk does not announce your name; it only listens for hosts. Your name reaches a host when you tap to join it.
Set a name you are comfortable showing to people around you. You can change it at any time in Settings, where the field notes that the name is shown to nearby players.
If you have not set a name, Fusefolk falls back to your device's name as iOS reports it to apps — so that is the name nearby devices see. iOS does not give an app the name you gave your device unless the app carries a specific entitlement, which Fusefolk does not, so on every iOS version Fusefolk supports this is a generic model name such as "iPhone" or "iPad", not a name you chose.
An open lobby admits nearby players without asking you. While you are hosting and the match has not started, any nearby device running Fusefolk can join your lobby if there is a free seat — there is no approval step. Once the match has begun, or once all four seats are taken, further devices are turned away. Leaving the lobby stops the announcement immediately, and you can see everyone who has joined, listed by their display name.
While you are in a lobby or a match, devices exchange only what the game needs to run: display names, chosen character and cosmetics, ready state, whether a seat is a bot, the match settings the host picked, controller inputs, and the state of the arena. Fusefolk creates a fresh random identifier for each session to tell players apart; it is not stored and is not reused. Sessions use MultipeerConnectivity's required encryption.
There is no chat, no messaging, and no way to send a photo, a file or anything else to another player. The display name is the only text a player types that travels between devices.
Everything in this section goes device-to-device between players in the same place. None of it reaches Igney, and Igney has no way to see it. Nothing about the other players is saved on your device — their names, characters and inputs live only for as long as the lobby or match does, and are discarded when it ends. What is saved is your own result: a multiplayer match adds to your own matches-played, takedown, blocks-destroyed and time-played counters, exactly as a solo match does.
Sound and Haptics
Fusefolk plays sound and uses haptic feedback. It does not record audio and does not use the microphone. There is no microphone permission because the game never asks for one.
Capabilities Fusefolk Does Not Use
Fusefolk does not access your location, photos, camera, microphone, contacts, calendars, health or fitness data, or motion sensors. It sends no notifications. It contains no web views and no links out of the app.
Purchases
Fusefolk has no in-app purchases and no subscriptions. Embers, the game's shop currency, are earned by playing and cannot be bought with real money.
Data Sharing
Igney does not share your data, because nothing from Fusefolk reaches Igney in the first place — there is nothing from the game for Igney to pass to anyone.
One thing is worth naming precisely, because it is not the game. If you write to Igney, your message is handled by Igney's email provider, Simply.com A/S in Denmark, acting as a processor on Igney's behalf and not free to use your message for its own purposes. That is the only third party that ever sees anything connected to Fusefolk, and it sees it because you sent an email — see Support Correspondence above.
Sharing that does happen is between players: in local multiplayer, the information described in Local Multiplayer above goes directly from your device to the other devices nearby, only while you are hosting, looking for a match, in a lobby or playing one, and only because you chose to host or join.
Data Sale
Igney does not sell your data. Igney has no data from Fusefolk to sell.
Third-Party Services
Fusefolk uses no third-party services. Apple is the platform the game runs on and the store it is sold through, not a service the game sends anything to — Fusefolk makes no network request to Apple or to anyone else.
Support Correspondence
If you write to Igney — at privacy@igney.com or any other Igney address — Igney receives your email address, your name if you give one, and whatever you put in the message. It is used to answer you, to look into whatever you have raised, and to keep Fusefolk secure and reliable. It is not used for marketing and you are not added to any mailing list.
This is the only personal data Igney processes in connection with Fusefolk, and it reaches Igney because you chose to write — the game itself sends nothing. The legal basis is set out under Your Rights Under the GDPR below.
You can ask for your correspondence to be deleted at any time by writing to privacy@igney.com.
Support correspondence is kept while it remains useful for handling your enquiry and any related follow-up, and is deleted when it is no longer needed for that purpose.
privacy@igney.com is hosted by Simply.com A/S, Denmark, inside the EEA, under a signed Article 28 data processing agreement, so no third-country transfer arises from writing to it.
Data Retention and Deletion
Igney retains nothing from the game itself, so there is nothing from Fusefolk for Igney to delete. Support correspondence is the exception and is covered in the section above.
Your game data lives on your device, and you control it:
- Reset All Progress in Settings erases your campaign completion, unlocks, statistics, Ember balance, character and cosmetic selections, and your display name from the device. It asks you to confirm first, and it cannot be undone. Your sound, control, and visual settings are kept — they are stored separately.
- Deleting the Fusefolk app removes everything the game has saved, including your progress, settings, and display name. Because Fusefolk does not use iCloud, nothing is left behind anywhere else and nothing is restored if you reinstall.
Children's Privacy
Fusefolk is safe for children in the sense that matters here: it collects nothing, contains no advertising, has no purchases, and has no chat, messaging or any other way to communicate with strangers — there is no online play at all.
Two things are worth a parent's attention, and both concern local multiplayer with nearby devices.
First, the display name. It is typed by the player, is not checked or filtered by Igney, and is visible to any nearby device running Fusefolk while the player is hosting — during discovery, before anything is connected. If the player has set no name, what is shown is the generic device model name iOS gives the app, such as "iPhone". If you would rather a child's name not be visible to people nearby, leave the name unset or set it to something anonymous.
Second, an open lobby. While a child is hosting a match that has not yet started, any nearby device running Fusefolk can take a free seat without being approved first. Everyone who joins is listed in the lobby by display name, and leaving the lobby ends it. The range is the range of Wi-Fi or Bluetooth, so in practice this means people in or near the same room — but it does mean a nearby stranger, not only an invited friend, and the only thing they can send is their own display name and their gameplay.
Igney does not knowingly collect personal data from children. Fusefolk collects nothing from anyone — see Data Collected by Igney. If a child writes to the support address, that message is handled like any other correspondence and can be deleted on request.
Changes to This Policy
If Fusefolk changes in a way that affects this policy, the policy is updated before or alongside that release, and the effective date above changes with it. Past versions are not maintained; the page you are reading describes the current release.
Your Rights Under the GDPR
Igney ApS is a Danish company, so European data protection law applies to it.
Data controller
Igney ApS
CVR 46552334
Denmark
privacy@igney.com
igney.com
Legal basis for processing
Igney receives no personal data from Fusefolk itself. There is therefore no processing by Igney for which a legal basis is needed. The data Fusefolk saves stays on your device and under your control, and the data exchanged in local multiplayer goes directly between players' devices — Igney is not a party to either.
The one case where Igney does process personal data is when you choose to write to us. If you send an email to privacy@igney.com or to support, we process your address and whatever you tell us in order to reply, to investigate the problem you have raised, and to keep Fusefolk secure and reliable. The legal basis is our legitimate interest in doing those things (GDPR Article 6(1)(f)).
Retention: support correspondence is kept while it remains useful for handling your enquiry and any related follow-up, and is deleted when it is no longer needed for that purpose.
International data transfers
Fusefolk sends nothing over the internet. Its only networking is the direct device-to-device connection described in Local Multiplayer, which stays on the wireless link between the devices playing. The game therefore creates no international transfer at all.
The only place the question could arise is the support mailbox, and it is settled: privacy@igney.com is hosted by Simply.com A/S, Denmark, inside the EEA, under a signed Article 28 data processing agreement. No third-country transfer arises from contacting Igney, so there is no Article 13(1)(f) safeguard to name.
Automated decision-making
Igney does not use your personal data for automated decision-making or profiling that produces legal effects or similarly significant effects for you. The game's bot opponents run entirely on the devices playing, and there is no matchmaking of any kind — a local lobby is joined by whoever is nearby, and the host's device simply assigns each player a seat. Nothing about any of it is reported to Igney.
Your rights
You have the following rights under the GDPR. Because Igney holds no personal data from Fusefolk itself, most of them have nothing to act on — but the rights exist, and here is what each one means in practice:
- Access — to be told what personal data is held about you. Igney holds none from Fusefolk itself; if you have written to us, you can ask for a copy of that correspondence.
- Rectification — to have inaccurate data corrected. There is nothing from the game to correct, and the data on your device is edited in the app. Support correspondence can be corrected on request.
- Erasure — to have your data deleted. Igney has nothing from the game to delete; your own data is deleted with Reset All Progress or by deleting the app, and support correspondence is deleted on request.
- Restriction of processing — to limit how your data is used. The only Igney processing is support correspondence, and you can ask us to restrict it.
- Data portability — to receive your data in a portable form. Igney holds nothing from the game to provide, and Fusefolk has no export feature, so this is not something the game performs for you.
- Objection — to object to processing based on legitimate interests. This applies to support correspondence, which you can end at any time.
- Withdrawal of consent — where processing relies on consent. Fusefolk asks for no consent to data processing. The Local Network permission is an iOS permission you can withdraw at any time in the iOS Settings app.
Any request can be sent to privacy@igney.com and will be answered.
Complaints
If you are not satisfied with how Igney has handled your data or your request, you can complain to the Danish Data Protection Agency:
Datatilsynet
Carl Jacobsens Vej 35
2500 Valby
Denmark
datatilsynet.dk
Contact
Questions about this privacy policy:
Email: privacy@igney.com
Website: igney.com